This is obviously not just visual, and Mario’s hurtbox is actually moved even further back than the animation shows. Mario steps back slightly before unleashing the attack. The second property is a little more subtle. Since disjoints have priority on other attacks due to them lacking a hurtbox, this keeps Mario safe and gives the move extra range. First, the fireball in Mario’s hand is a disjoint. In addition, this attack also has two more properties that make it one of the best smash attacks in the game. Forward smash is Mario’s most powerful KO move, killing as early as 60% at the ledge. It can be angled in 3 different directions meaning that the downward angled one can be used at the ledge. That being said, smash attacks are generally slow and the power of this attack makes it well worth the 15 frame startup. This attack can jab lock opponents and is just generally good for getting a hitbox out as fast as possible.įorward Smash: This is Mario’s slowest ground attack, coming out on frame 15. If the combo Mario is in is not true, then it is almost guaranteed that Mario will interrupt it with his jab. Due to its speed, it is best used for breaking combos or quickly punishing your opponent. Jab: This is one of the fastest moves in the game, coming out on frame 2. Most of all though Mario thrives by taking advantage of his flexible kit and adapting to his opponent's playstyle. In addition, if Mario is able to get in just once he can absolutely delete a stock with his forward air making him a constant threat. His speed is not the best though making him struggle against sword characters that can wall him out with their disjointed hitboxes. All of his moves come out quickly, deal solid damage, and have low-end lag. Players with good fundamentals that do decide to pick up Mario are rewarded with a great combo and grab game. Mario’s linear kit is useful for learning how to do simple combos and play the game in general, but there are some aspects that he neglects. One of the things I see newer players struggle with the most is the off-stage game and Mario's recovery is not as forgiving as many of the other members of the cast. Even though Mario is a character whose play based on the fundamentals of smash, I don't recommend him to newer players. However, a player that has a mastery of the game will be able to use Mario to his utmost potential. Mario helps new players learn the fundamentals of Smash since he relies on them so much himself. He is a jack of all trades character built on the fundamentals of smash and while he may be easy to pick up, his high skill ceiling makes him excellent for learning the game. Mario is a well-rounded fighter that has all the tools in his kit needed to respond to any situation.
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